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International Journal of Scientific Research and Engineering Development( International Peer Reviewed Open Access Journal ) ISSN [ Online ] : 2581 - 7175 |
IJSRED » Archives » Volume 8 -Issue 5

📑 Paper Information
📑 Paper Title | Hangman Spelling Game |
👤 Authors | Disha Sinojiya, Prof. Kalpesh Chudasama |
📘 Published Issue | Volume 8 Issue 5 |
📅 Year of Publication | 2025 |
🆔 Unique Identification Number | IJSRED-V8I5P151 |
📝 Abstract
Hangman is a classic word-guessing game that started as a paper-and-pencil activity and transitioned to computer platforms. It has remained relevant in education and studies about algorithms. This paper outlines the game's history, its role in teaching vocabulary, and its computational methods, such as frequency heuristics and entropy-based selection. It also addresses complexity issues found in versions like "Evil Hangman." Research shows measurable improvements in vocabulary in classrooms and compares basic and expert algorithms in computer play. These findings emphasize the straightforward mechanics that allow for in-depth exploration in history, learning, and computational methods.